![]() For example: a laser turret that deals 5 damage in a small ship’s module can deal 10 damage in a medium and 20 in a big ship. Module slots in medium ships are counted twofold and in the big ships some slots are counted fourfold. ![]() ![]() Size indicates the number of modules and their multiplier. Bigger ships have more health points, they also need strategic resources to build them, even without special modules. Additionally, ships can be broken down by their size: small, medium and big. Each ship has an assigned role that makes them attack particular ships in a certain order.
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